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Descent freespace
Descent freespace











  1. #Descent freespace Patch#
  2. #Descent freespace Pc#
  3. #Descent freespace windows#

This war is interrupted by the appearance of the enigmatic and militant Shivans, who begin slaughtering Terrans and Vasudans alike. The story places the player in the role of a human pilot in the Galactic Terran Alliance, as it engages in war with the alien Parliamentary Vasudan Empire. In 2001, it was ported to the Amiga platform as FreeSpace – The Great War by Hyperion Entertainment. Published by Interplay Entertainment, it is also known as Conflict: FreeSpace – The Great War in Europe. when it was split off from Parallax Software.

#Descent freespace Pc#

48 MB free) RAM, 8X CD-ROM drive, 3D accelerated graphics card (Warp3D supported)Ĭredits | Soundtrack | Codes | Walkthroughĭescent: FreeSpace – The Great War is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, Inc.

#Descent freespace windows#

Silent Threat OctoBattle Pack JanuAmiga version December 2001 ġ33 MHz CPU, 32 MB RAM, 8X CD-ROM drive, DirectX 5.0, 240 MB available hard disk space, Windows 95 Missiles pause briefly as they are ejected, before their thrust kicks in shockwaves emit from large explosions (don’t get too close!) and, of course, lasers glow.Template:Distinguish2 Descent: FreeSpace – The Great War The engines glow, the sun’s glare hampers vision, the ships are highly detailed, and you can see off into infinity. Not in a flashy sort of way like Incoming or Forsaken, but Freespace’s graphics have depth and richness.

descent freespace

You really need a faster-than-modem connection to the Internet for this game to be playable, even with the patches. LAN play is great (except it’s TCP/IP only - grrrr), but playing it over a modem dial-up networking connection is futile. Thank goodness Volition had the good sense to include it. I often lamented that Wing Commander: Prophecy didn’t have multiplayer support because it was such a wonderful engine. Single player rocks! But multiplayer is fun too. A cruiser may suddenly jump in, enemies may have shielding you weren’t aware of, they may begin destroying their own transports, someone may send a distress call, an ambush may be awaiting you. It seems about half the missions go as planned and the others harbor surprises which make you adapt to the situation. You get the sense that something bigger is going on and you play an important, but coordinated role.ĭescent: Freespace missions are diverse, interesting, surprising and best of all fun. Which brings me to another pleasant surprise in FreeSpace: The fate of the universe does not rest on your shoulders alone. In fact, there are very few cut scenes in the game at all, just enough to advance the story and give the bigger picture of the war around you. You are able to focus on the game instead of goof-ball acting. Because of this the movies add to the advancing story. There are no live actors in this game all cut-scenes are made with computer-created characters.

#Descent freespace Patch#

The only major drawback in DF is its iag-filled internet play, but as always, you can expect a patch to address some of that Otherwise, grab a decent quality flight joystick and take to the skies-Descent: Freesoace delivers one of the most enjoyable space operas in recent memory. Highly detailed textures and immense snips make Freespace worthy of the space campaign genre. Sharp controls, force -feedback support, and a logical, customizable HUD make flying easy, while crisp sounds of laser fire and inter-ship communications match the equally brilliant graphics. vith a good plot, not a'movie with a few guns.

descent freespace descent freespace

The very tense, nstanth engaging Descent: Freespace cuts to the chase-there are some cinemas, but not as many as in Wing Commander. Trouble is, this war has attracted a third party more powerful than either of the other two sides. Instead of poking around labyrinthine mine shafts, Free-space lets you fly freely into space, battling on the front iines of a galactic war. Oh, and they're both utteity awesome examples of space shooters done right. What does Interplay's campaign-based Descent: Freespacs have to do with the existing Descent games? To be "onest,, not much-the'j both take place in space., and the programming team is the same.













Descent freespace